![]() ![]() Even standing in front of a breakable barrel illuminates the inherent problems in hit detection, with containers often taking multiple swings to register a hit. Which enemy loses a sliver of life? Depends on the minute distinction of which direction a player is facing. Ranged attacks and spells hit hard, even when enemies attempt to swarm the hero, but melee attacks feel imprecise, making many battles a lumbering frustration. Fighting through thousands of enemies in a long (yet familiar) quest plays out well, but diving into the framework reveals inherent problems. Retrieved March 9, 2019.Dungeon Hunter: Alliance is similar to Diablo, in that enemies drop weapons, armor, and treasure left and right, making it a collector's dream.
0 Comments
Leave a Reply. |